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The day before game
The day before game











the day before game

They do this, for example, by creating interesting looking setpieces, and careful planning around their visual design. Whether you like to admit it or not, that is also a quality found in modern games like The Last Of Us and Tomb Raider, that the studios have to actively work around lest they make a new Resistance: Fall of Man.

the day before game

With that said, it’s hard to miss that the game now certainly looks more drab and boring, for the sake of that ‘realism’. But if you look at similarly realistic games, like The Last Of Us, or the Tomb Raider reboot, the building blocks that lead to creating those worlds have to enable that suspension of disbelief so that you aren’t constantly thinking how unreal it looks. Even the grittiest video games don’t really 100 % recreate reality faithfully. Case in point, the difference in visuals in Overwatch and Battleborn.Ĭhanging to a realistic style means that Fntastic now has to worry about producing a sense of verisimilitude in the game. It isn’t exactly simpler or easier, but it does mean the game’s appeal will depend a lot on whether that style is appealing to many players or not.

the day before game

The cartoony style for a video game allows a game studio to simplify many aesthetic details. So, as you may be able to tell from our preview pic, the change is literally night and day for this game. They changed not only animations, but sound and lighting design. Dana describes a desire to ‘win a place in the hearts of as many other people as possible’, which sounds like coded language for, they saw gamers wanted realistic graphics. There were also vehicles, implying a bigger world, and also zombies, of course. The Day Before already had stats like hunger and energy, and it already had the looting mechanic, tied to every home and building you came across.













The day before game